First, Anderson apologizes for being quiet for so long but states that it was because there were tons of internal discussions going on. He says he won’t go dark without informing the community again and looks forward to sharing more info for Anthem moving forward. He also mentions how rough the last stream was, due to his inability to answer questions and his hesitancy to make a joke due to high tensions (he wanted to scream purple rain when a chest opened).
To avoid this happening again, Anderson revealed that he would announce what aspects any future streams will be looking at, and he confirmed that they are listening to community feedback about more streams. Lastly, he commented on what has become known as Anthem’s Loot Controversy, maintaining the promise that BioWare is looking into it (as also suggested by the recent job listing for a senior loot systems designer).
The community reaction to Anderson’s sentiments seems mixed. Many appreciated the communication, only asking for more of it in the future and praising the game’s latest update that did much to improve Anthem’s QOL. Others were more cynical, most taking a “too little, too late” attitude concerning Anderson’s update. Again, the chief issue for most of those comments hinges on the current state of loot.
Without a doubt, BioWare is walking a fine line here, which may have resulted in the delay of Anthem guilds and the Cataclysm event. But the overall sentiment seems to be that the v1.1.0 update was a step in the right direction, despite the aforementioned delays, so hopefully, Anthem can keep the ball rolling.
Anthem is available now on PC, PS4, and Xbox One.